
Star Wars: The Acolyte has been described as, "a mystery-thriller that will take viewers into a galaxy of shadowy secrets and emerging dark-side powers in the final days of the High Republic era. With Star Wars Celebration just weeks away, we anticipate learning more about the show then, though only Ahsoka has a dedicated panel at the events as of right now.
Master reboot gameplay series#
In recent years, Disney has invested a lot into The High Republic era in publishing, and this series will mark the first time we get to explore that in live-action. Unfortunately, we don't know how many it could eventually consist of, but this suggests there are ambitious plans in place for the prequel to the prequels. In related news, there are rumblings online - courtesy of a lawsuit producer Karyn McCarthy filed against Lucasfilm after being ousted from The Acolyte - that the series will run for multiple seasons. They're currently listed as 60-minute episodes, but we're not putting too much stock into that for the time being. That lines up with The Mandalorian and that's obviously a couple of instalments more than Obi-Wan Kenobi (but four less than Andor). As noted by (via ), it sounds like we should gear up for a total of 8 episodes when the show launches in 2024. Set roughly 100 years before the events of The Phantom Menace, there's a lot of intrigue surrounding the series, and a listing on intimacy coordinator Adelaide Waldrop online CV may have revealed how many episodes we're getting. The levels where things do come together do so beautifully, but these other disjointed moments where Master Reboot bogs down becomes the prevailing memory between sessions.Cameras are still rolling on Star Wars: The Acolyte, the upcoming Disney+ series that will explore The High Republic era in live-action for the first time. Different people will have different areas that frustrate them too – Matt and I found completely different sections trying on the patience, too, as a consequence of the developers trying to do too many different things when they should have focused on the basics. They become sore spots, because they pull players away from the narrative and experience and frustrate what should not be a game that frustrates. While some of these work, others are borderline frustrating and feel out of place. The development team tried to create a wide variety of puzzles and activities to help keep the actual gameplay mechanics fresh within this structure. It is a source material with a great deal of potential, and the way a life’s memories play out in snapshots is a fascinating way to approach the storytelling process. Most religions are in no small way a way of explaining the relationship between people and death and people spend inordinate amounts of time and money trying to reach out to lost loved ones, or to preserve their own legacies indefinitely. Thinking around life after death has been the subject of deep thought to people as long as we’ve existed. Some of these areas that you’ll visit while on this memory quest are cleverly creepy (for example, a graveyard), but soon after the game will be resorting to more base jump scares (such as what you’ll experience during a plane sequence).Īnd we are talking about some weighty material here. I found the tone of the narrative to be very uneven, for a start.

However, what had the potential to be an intelligent, surreal experience was quite often marred by some curious design choices along the way. That the story can be explored in a non-linear fashion was also interesting to me. I love this setup, because I think it is a fascinating subject. Your adventures have you awakening in The Soul Cloud, trying to piece together why exactly you are there – and what is happening that should not be. In other words, people that use The Soul Cloud create a digital soul for their loved ones to visit or interact with.

It is here that a person’s ‘soul’ (or more precisely, memories) are uploaded so that a they can “carry on” after they have died.


Slowly you are guided through a series of seemingly disjointed experiences that take place in something called The Soul Cloud. Puzzles have more to do with mental challenges than platforming dexterity. You are not shooting things or engaging in any sort of combat. Things start in a strange, otherworldly environment as you are given almost no direction. The premise has the potential to be fascinating. Master Reboot comes close a few times and has a handful of quality moments, but it is an uneven package that does not quite come together when it needs to. It needs to keep you intensely immersed in its world, in order to keep the mind focused on the ultimate payoff. A horror or suspense title is a challenging one to build, however. They have the ability to engage the senses and mind in ways few other games can.
